Original cartoon character from multiple angles, 2024
Original character designs for a fantasy visual novel
Prop Design
Various designs for the fictional plant "Sonnenherb"
Scene and Enviroment Design
Layout draing of original cartoon characters, 2024
Enviroment, forest and mechanical tower
Logo Design
A Logo for FH Kärnten's Multimediatechnik made within the course. The information is written in german. Adobe Illustrator was used for the logo, InDesign for the Layout. 2024
Product Design
Original mug design
Tote bag design inspired by retro computers, floppy disks and pixel games
Studies
Figure drawings
5-10 minute figure drawings, graphite
5-10 minute figure drawings
5-10 minute figure drawings, graphite
Observational drawings
Quick observational drawing of family in pool, graphite
observational drawing of woman
Color Studies
Scene from the movie "Liver Leaf"
digital color study of pudding, 2024
Water lily study, 2025
Material cube studies of gold, chocolate and watermelon, 2025
Traditional Projects
Burnt with the japanese "Raku" technique
Burnt with the japanese "Raku" technique
Mixed Media Project (Selfmade wooden frame with sculpting paste, watercolor painting and printed woman)
Illustration
Illustration, Halloween with original characters
Illustration of original character
drawing featuring diverse side profiles
Illustration, Portrait of friends
Illustration, portrait of Dungeons and Dragons character, 2025
Illustration featuring friend's characters and few originals, 2024
Illustration of original character in spot light, 2023
Illustration, fan art of "The Owl House", 2024
Animation
3D
3D low-poly model of original character using the turn-around, made in Blender 2024
Solid 3D low-poly model of original character using the turn-around, made in Blender 2024
Wireframe of 3D low-poly model of original character using the turn-around, made in Blender 2024
Games
“Bereft” is an adventure game made for the Commodore 64. It was developed for my preliminary academic paper “Creation of Story-based Adventure Games for the Commodore 64”. The paper describes the Genre, Game Development, the Commodore 64 itself and the Sekelin-Engine, which was used to produce the game. Concept, Graphics, Text and Code were made by me.
“Memory Lane” was developed during my summer internship 2022 on Text Adventures. The code was written using PunyInform and later released for multiple platforms. You navigate through it using simple commands like “north” or “look [object]” to which the game replies in form of texts.